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Allow DismissWhen I joined Gamemode 4 in 2014, I didn't think I'd be committing to a project that's gonna keep me occupied for a decade. I made the first non-sparksian module Potion Swords on a rainy afternoon. Nowadays I take an administrative and directive role, but still dabble into module development when time allows for it.
I'm BluePsychoRanger, also known as BPR or Beeps. I joined Gamemode 4 in 2015 after watching the GM4 Hermitcraft series and having already worked on other command block projects. Since then, I've made some of the more complex Gamemode 4 datapacks such as End Fishing, Orb of Ankou, Auto Crafting, Guidebook, and the original Sky Dimension for Public Server Sky.
Hi, I'm catter! I recently joined the Gamemode4 team after being inspired by their development. I got my start with datapacks when I joined Stardust Labs in 2020, where I also developed my Python skills. With my experience, I plan to contribute to many of the existing Gamemode4 modules, and potentially even make my own one day.
I'm Denniss, I joined the Gamemode 4 community during the first Public Server in 2015, and I've been part of the staff team since 2016. Since then, I've worked on various Gamemode 4 datapacks, with the most notable ones being Better Armor Stands, Chairs, and Crossbow Cartridges.
Hi there! I'm Destroyer or Des for short. I remember when GM4 was command block blobs and it's been a joy being part of this community. I started my datapackery in Stardust Labs where I learned worldgen and basic function knowledge. I will be taking part in project development, helping to create awesome experiences with the rest of the gm4 team.
I'm JP12/JP/Jeeps/Sorris Borris. I have recently only been working on backend related tasks, but if you've ever used a wormhole tank and been disappointed that it didn't teleport your enemies into space, that was me. I first heard about Gamemode 4 in 2018, and joined the server and was enamored with using lightning rods to mass eliminate shulkers. After cozying up to all the staff, I successfully infiltrated the staff team in 2021, and have been hiding inside their computers ever since.
Hello I am Kruthers! I joined Gamemode 4 close to PS1 and become a Community Moderator (remember those) in 2018. I now focus on system administration, writing many of the Gamemode 4 public server custom plugins and extinguishing the wiki when it inevitably sets itself on fire.
I'm Kyrius, don't bother trying to pronounce it... I joined the Gamemode 4 public server back in 2018 and our amazing community has shaped me to the person I am today! My focus in the team started off with building tasks but has blossomed into what I do now, having realized my dreams of working with Minecraft as a medium to create experiences of my own!
Hello, my name is Michael and I have been playing Minecraft since 1.6 and only fully joined the Gamemode 4 Community during Public Server 6. A few modules on the website were created by me, those being Rope Ladders and Live Catch. I joined the staff team in June 2021 and have worked on various projects since then: Obsolescence, Stanley's Summer Island Event on PS7, and the NPC's on PS9 and 10.
Hello, I'm Misode! I started playing on the Gamemode 4 Public Server in 2016, and in 2018 I started contributing to the modules when they moved to data packs. My main focus now is keeping data packs updated and improving our publishing workflow.
Hey! I'm rednls or just red. Despite only discovering datapacks Nov 2023, I was (somehow) accepted as a member of Gamemode4 in Aug 2024. Now, as a member of the Project Development team, I'll be dedicated to creating high-quality maps and helping to shape this amazing community!
Hi, I'm Sheepe. I've been involved in Gamemode 4 since the second public server. Now I primarily work on datapacks, with special attention to those with complex maths.
Hi I'm Sparks! I founded Gamemode 4 in 2014 but have stepped back considerably from the project. I now leave the management to people with more time and energy, and fill in roles and help with tasks where my time allows.
Hi, I'm SpecialBuilder32! I'm a datapack and python developer for Gamemode 4, but I've done a little bit of everything. I officially joined the project back in 2017 when I dragged Liquid Tanks kicking and screaming out of Minecraft 1.8 and into the modern era. With most of my time being focused on University at the moment, nowadays I primarily do infrastructure and updates, though I'm excited to get back to developing new modules!
I'm Thanathor, alternatively just "that tree" if you're low on time or my Combat Expanded module just resulted in your death. I first joined Gamemode 4 only around the end of PS1 after I wrote the wrong email and missed the invite email, which really tells you all you need to know about me. Joining the team in April 2020 as a builder I quickly made the mistake of getting into datapacks. I've since worked on various ways to torture players server events, modules, and the Obsolescence and Evergrowth maps.
I am TheEpyonProject, also known as Epyon or sushi. Since rejoining in PS6, I have extended my grasp to nearly every part of Gamemode 4. My notable additions are Balloon Animals, Lightning in a Bottle, and the Infinitas shamir.
Hi, I'm TheSneakingSpider -- not an actual spider, but close enough! I've been a part of the Gamemode 4 Community for a long time before joining the team to take more of an active role. As a part of the team I help with map & project development, whether it is something for our public testing server or another map of ours, I get my eight hands to help wherever needed.